Peter Szalai

Slow Mo Gun

project picture
  • Lead Developer
  • Mobile
  • Unity
  • C#
  • UI
  • URP Pipeline
  • Google Play Console

Details

Take control of your gun and flip it to reach new levels and defeat enemies in your path. Move forward and pop the balloons in intense shootouts.


The Game

The game was released in 2023 on Google Play and required approximately 2-3 months of development. During the game, the player can collect money by popping balloons, which they can use to purchase upgrades and buy new weapons. There are three different biomes in the game (forest, jungle, snowy). At the end, the player must hit a multiplier to multiply the money collected on the currently level.

Technical Details

During the game, the player can collect money by popping balloons, which they can use to purchase upgrades and buy new weapons. There are three different biomes in the game (forest, jungle, snowy). At the end, the player must hit a multiplier to multiply the money collected on the currently level.

GunGravity.cs

This script applies force to an object, adjusting the upward force based on its vertical position. Additionally, it applies torque to simulate rotation, with an extra torque applied when changing direction.

Laser.cs

This script casts a ray forward from the object's position and adjusts a line renderer's endpoint based on the ray's hit distance. If there's no hit, it sets the endpoint to a default distance.

Marketing

In the "Slow Mo Gun" campaign, the daily budget is 10,200 HUF, with a total expenditure of 20,654 HUF. There were a total of 410,357 impressions with a click-through rate (CTR) of 2.91%, resulting in 11,926 clicks. The conversion rate (CVR) is 0%, indicating no conversions. There were no live ads in the campaign, and it is currently turned off. The cost per click (CPC) is 1 HUF, and there has been no spending today.

marketing